[World] 0x1047 - Item Information
This packet sends the client their inventory, equip and house lists. It is actually sent three different times, once for each.
BYTE EntryCount
BYTE Type (See Below)
:FOREACH EntryCount
BYTE EntryLength
BYTE Slot
BYTE EntryState (Type << 2)
WORD ItemID
BYTE[EntryLength - 5] Data (See Below)
:ENDFOR
Packet Types
0x08 - Equipment
0x09 - Inventory
0x0C - House
0x0F - Unknown
Entry Data
UseItem:
BYTE ItemCount
Armor (Including shields):
BYTE Refine
WORD Unknown
F_DATE ExpireDate
BYTE StatCount (Count << 1 | Visible)
:FOREACH Count
BYTE Stat (0: Str .. 4: Spr)
WORD Value
:ENDFOR
Weapon:
BYTE Refine
WORD Unknown
WORD LicenseID #1
DWORD Kills #1
WORD LicenseID #2
DWORD Kills #2
WORD LicenseID #3
DWORD Kills #3
WORD Unknown
CHAR[0x10] Original Titler
BYTE Unknown
F_DATE ExpireDate
BYTE StatCount (Count << 1 | Visible)
:FOREACH Count
BYTE Stat (0: Str .. 4: Spr)
WORD Value
:ENDFOR
Ring:
DWORD Unknown
BYTE Unknown
House:
BYTE unknown
BYTE unknown
BYTE unknown
BYTE unknown
page revision: 17, last edited: 23 Jul 2009 23:02